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Old May 12, 2005, 08:30 PM // 20:30   #41
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You covered just about everything I could think of. My suggestions would have been:

1) A sound when you get a whisper, so you don't miss them (they are easy to miss with your chat window minimized).

2) More character slots, perhaps 4 roleplaying and 4 pvp on 2 separate character select screens?

3) More bank space...(this may be possible already, but I have no idea how)

4) Pet commands or at least a slider for aggression settings. This would also be very useful for henchmen, but it may be a little complicated trying to command 3-5 henchmen and pets at once, so pets first, henchmen last. A slider for each henchmen would be helpful so your monk doesn't go running into battle when she really needs to be standing back with the mage healing.

5) Jumping and falling would be a great change...I hope it is possible with this engine.

6) The ability to /release to the res point at anytime after you have died. Leaving this automated is just not satisfactory. Today my whole group died except for the mage henchman who somehow found a way to get stuck half a map away from the group, so none of us could respawn and we had to map travel back to town to respawn.

As I said, most of the things I want to see changes to have already been covered, but I just wanted to add my vote to each of them

Last night's changes made the game much more fun for me and lowered the frustration level quite a bit, I hope they can keep up the good work

Tobyus
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Old May 12, 2005, 09:36 PM // 21:36   #42
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More character slots please
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Old May 13, 2005, 07:23 PM // 19:23   #43
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Updated with another class idea.... for everyone that wants a druid or shapeshifter, well here's another take on a similar theme. Doppelganger. Rangers already have the whole 'druid' thing going, you know?
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Old May 13, 2005, 07:31 PM // 19:31   #44
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Off line storage would be quickly hacked and exploited. Not a good idea.
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Old May 13, 2005, 09:25 PM // 21:25   #45
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Personally, I'd like to see more variety in weapons.. I mean, this is nice, but...

Well, I'd like to see more variety in the looks of swords, Staffs.. etc.

Crossbows: 33% slower than regular bows, longer range, but deals much more damage and has armour piercing abilities.

Two handed swords/axes! (For us great Barbarian types)

Dual Wielding. (Yeah, I know it's a noobish suggetion, but there is drawbacks! When you dual wield, you attack 33% slower). **Maybe** reduce damage done by the weapons by 20% when dual wielding?

-Pet commands and a 'pet shop' for buying and holding animals. (Like a storage for pets).

Or, you can have a thing in your inventory (Cannot sell - like quest items), like an icon of your pet.

Ie. *Picture of Melandru Stalker in inventory window (like a badge or icon of the animal's head - like a symbol)* The text could say: "<Player's name>'s pet, [Petname]"

And equipping your pet in the 'pet slot' of your character, (I guess we'd have to make one), would bring that pet out the next time you battle.

Last edited by Sir_Sid; May 14, 2005 at 01:12 AM // 01:12..
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Old May 13, 2005, 09:32 PM // 21:32   #46
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Sealed Deck Tournaments

http://www.guildwarsguru.com/forum/s...ad.php?t=10793
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Old May 13, 2005, 11:36 PM // 23:36   #47
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Okay im gonna have multiple quotes on this, but im gonna talk about each thing that is quoted seperatly(sp)
Quote:
- Monster Morale that can be bolstered or broken depending on the status of the battle at hand. (If you've played AD&D games you know what I'm talking about- if they can tell they are losing they will attempt to flee and get help, or run away all together)
I think that this will only work with mosnters that have some intelligence(sp) to them, and some are made to fight(Like the charr) and would fight to the death(imo)

Quote:
- /respawn or /die or /release or SOMETHING. Please. Whether it autorespawn if the living party is too far away, or if they can just type /respawn and respawn. Waiting a long time is dull, annoying, and aggrevating- especially with the living person being an idiot.
I seriously don't think that this is a good idea at all, if the whole group but one dies, then you need to work on your strat, and if you are just out-numbered or out-guned and one person lives... tell that person to kill himself so you all can respawn, and if there are no monsters in the map then I don't see the problem with that one person going to the place you need to get to.
If you need an example on why this is bad, how about this. You are soloing with henchmen, you die but your henchmen continue the fight, you /respawn and run by the WHOLE fight cause the monster won't change targets and start killing you agian. Not fun to me.

Quote:
- Allow guild creators to setup an array of ranks and titles within their guild, even parameters for each rank/title that can be met to allow low rank members to progress upwards.
- Array of configurable settings for each member (and ranks they make for members!) of a guild (Leader, Can initiate guild battles, Access to treasury, Can promote, Can demote, etc.)
This idea would just be really hard to get the hang of, I mean every guild window would be cluttered with ranks and what not. Also some people might kiss the Guild Leaders butt to go up ranks, then abuse power(then of course the leader would kick them out). Point is people would act nice, be friends, then when they get what they need, backstab ya.

Quote:
- Blips to indicate the direction of a fellow team mate or ally that is very far away (outside of the visible compass)
Well i wouldn't say blips, but more like when your on a quest and there is an arrow that point to where you have to go(or who you have to kill). It could be like that, you just click on there name and then an arrow pops up on the corner mini-map and when there on the mini-map... well ya got there dot so...

Quote:
- Lines drawn on the compass stick around for a tad longer.
That would just be annoying to me... some people cover the mini-map with lines, if the stayed longer you wound't know if there are monster ahead or not(Like over a hill or something)

Quote:
- The leader of party has different colored pings on the compass, and differnt colored lines.
same reason as above, just so you know if its the leader or not.

Quote:
- Party members identified by different colored dots on compass, both inside and outside towns.
I agree with this, but im quoteing this cause they should do that for guild members as well(For in town only though)


Quote:
- Skinnable GUI
I just think that would be annoying and personally don't like it, but meh

Quote:
- Alt + u,i,o or p to quickly switch between chat All, Guild, Team, or Trade while mid-sentence.
Just click on the tab, don't be too lazy =P

Quote:
- /clock or /time
PLEASE! Oh and call it GWST(Guild Wars Standered Time, got that idea from another thread, dun remember the posters name) but make it according to where the servers are located or something... or just set it equal to PST(Pacific Standered Time) =P


Quote:
- Identification system to tell easily what player is looking for what kind of gameplay, to make partying with strangers easy and user friendly.
What?

Quote:
- Character Bios for easy to access personality information, and RP information for those that want to.
Maybe in the later expansions, or if they put a RP District or RP chat type, but right now it would just be a big hassle

Quote:
- Minion button/indicator that lets the player know how many minions they have summoned
This might clutter the players screen >.>

Quote:
- Log on/off notices for friends or guild mates (can turn either on or off individually).
Again... PLEASE!

Quote:
- Offline whispers (whispers sent to you while offline will be sent to you when you log in with the dates and times they were sent attached to the message)
I think they have something like this already, though not completely sure how it works, or if it is even there.

Quote:
- Abbreviation chat filter/converter (automatically convert bbs = be back soon) Can be turned on or off by the player, and variables defined by a player ingame.
That would be... annoying, people put abbreviations to shorten the message they are putting.

Quote:
- Ability to turn damage numbers on or off ingame. Ability to see damage dealt by minions and pets, and the ability to also turn theirs on or off.
Why would you want to turn off the ability to see how much damage your doing? I like seeing myself do the occasinal 106 to monsters =P
As for seeing pets/minions damage, im all up for that.

Quote:
- HP numerical digits on the right side of the red bar in the party window. (only needs to be current health number, such as 341, not 341/420)
This would be nice lol

Quote:
- Worldmap (M) can be windowed or fullscreened.
Did you know... that if you hit the U key on the keyboard it brings up ANOTHER map? It looks EXACTLY like the travel map, except that you can't travel on it, nor does it have the little pins telling you what place is what and where. Though it does have the red dot trail, and where a mission ends(the little green star), and the fog of war(The cloud that covers it and shows you what it generally is until you walk there)

Quote:
- Detailed (H) menu. Attack damage potential, armor class/defense, resistances, evasion, bonuses/penalties, etc.
I would say no... only cause then the hero screen would be more cluttered... unless you made a whole new tab for it or something.

Quote:
- Changes to Expertise does not change the energy cost when viewed from tooltip popups or the skill menu.
I have expertise at about... 4 I think(Which is 16% to whatever it does exactly lol) and I see no change in how much energy the skills cost, still takes 10 to do power shot =/

Quote:
- I personally wouldn't mind some charm items! (ala D2)
Oh GOD please no. Iv already seen enough complaint about hacing no storage space, and there are already runes. Just please... PLEASE no.

Quote:
- Customized items cannot be picked up or traded to people they are not customized for.
Umm... I don't mind if someone gets an item I customized, cause the can't use it anyway =D

Quote:
- Special Cross-attribute skills (such as a fire/lightning spell)
Oh sure, we have PLENTY of attribute points to do THIS with

Quote:
- For certain area effect spells, should the player be able to target the ground?
Hmm... intresting... maybe they should also make it to where is there allys(sp) are in the area they should get hit too... im serious lol

Quote:
- Purchasable extra rows of personal and guild storage (250g...500g...1000g...2000g...etc.)
You should have enough room already, don't be so much of a pack-rat... though they should make the same colored dye be able to stack on each other.

Quote:
- More emotes, /slap and /poke would be nice, and what was /roll?
For /roll you need a number after it, like if you put /roll 100 then in the chat box it would say [Your char name] gets a [random positive number = to or lower then inserted number] out of [inserted number]
AND they should add a /hug command if anything

Quote:
- Make /me
You do know... that if they do this people would put /me rapes [random char name] and whatnot... it wouldn't be pretty

Quote:
- Color changing of hair, and preview window for dye usage and said color changes.
Oh this would be nice... espically(sp) the preview window

Quote:
- More sound effects for movement of monsters/players.
I don't think this is really needed, maybe some sounds for some of the emotes you do(seeing 'Nicholai Phoienix cheers.' in the chat box but hearing nothing that sounds like cheering is really scareing me now )

Quote:
- Blips for when another player whispers you
Oh GOD PLEASE!!!!

Quote:
- Cape graphic toggle function
What? You mean the ability to turn off the cape so no one sees them, or so you don't see them?

Quote:
- Unlockable content for roleplaying (cosmetic items/races/quests/special dyes/etc.)
again... what? For roleplaying?

Anything I did not mention I agreed with, or never ran into a problem with(so I don't really care).
Seriously though, people need to stop being such pack-rats... and they need to stop calling whispers PST, im guessing this means private sentail(sp) like from WoW... this isn't WoW. Just call it whisper or PM if you have to since a PM(Private Message) is what it is. Also why did people start calling it an instenced area... there not called that, there called explorable areas and missions/quests again this is not WoW.
Sorry had to go on a rant
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Old May 14, 2005, 04:19 AM // 04:19   #48
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Nicholai Phoenix, thank you for taking the time to read through the list and comment too! Not all ofthe ideas are mine, many are ones I have noted from people here, as well as other boards and inside the game as well. Some are more sensible then others, yes.

Well, the morale concept can work with animals with minimal intelligence. If you were a big 20 foot iron behemoth, and squashed a chipmunk flatter then a pancake, and his buddy chipmunks saw that, they would run. They would run very far, and hide. Not alot of smarts is necessary for something to tell them "Oh shit, I'm next". For one, I cannot see undead running away (though that would be hilarious). I can see animals or bugs running away, as well as people. What would also be nice for this morale concept is if enemies dont always run away out of fear. Maybe they're running away to find allies to get everyone to come after you for revenge.

For respawning, a /respawn has a ton of complications and problems. But those needed to be weighed against being stuck in a party with an idiot that ran away, has no idea where you are, and everyone died. It's sad, but the game is around for being fun, not irritating. People are going to make mistakes, and be stupid, that's a given. I think the system it has now is so-so. It works great tactically, since death actually matters. But it also is annoying like nothing else when the only person(s) surviving refuse to "die" to let everyone else come back, ran off on their own, or are trying to "solo" the area and brave its difficulties to "save the day". Its a careful, delicate concept and there is something in the middle that would better serve everyone.

I have heard that the devs are working on a more... developed guild system right now. Who knows what they are cooking up, but the idea presented in this thread - although advanced - can be presented simplistically, especially with presets - making things easier. And if someone was willing to backstab to get ahead, then why was that person even in the guild? :\

The 'compass blips' - yes, something along constant dots/arrows, or on command. As for the lines... I'm talking around half a second to one second longer... and really, someone that draws on the compass constantly? WHY. That person is rather annoying and immature, perhaps a feature party leaders can use to deactivate a party member's ability to draw on the compass and ping? You must of had alot of problems with... stupid people drawing all over the compass. In that case, how about an ignore-this-person's-lines feature?

Skinnable GUI = fan service

The alt uiop, anything to try and speed up chat delays. ;D

The bio & ID system would be, for instance, you click on a character and an "info" button appears on the screen (much like the trade button) - you could get a bio on that character they could write themselves, what kind of play they prefer, etc. The ID system could be a new window, such as a "Search" window that searches the current district you're in for players who are looking for certain types of gameplay(parties). I want to go wandering around. I want to do blank quest. etc. The current system is something I've noticed people complaining about.

The minion button could very easily be a single, individual button with a number inside it. Or it could even be inside the party window, under a new tab "Minion" listing not each one, but each type with a number inside listing how many there are. Just something to make keeping track of things a tad more informational. If i'm not mistaken, D2 had something similar.

Chat filter - not my idea, but I put it up there anyways for contemplation.

I personally would like to know how much damage my pets/minions/henchmen do. Or how much party members do. Or none of them. It wouldn't take much work to accomplish this either.

Worldmap still covers more and well, you can zoom. Not that that's alot, but a simple windowed/fullscreen option would be a nice addon. And a detailed hero menu could work, if the window is organized properly. Perhaps have the additional information in a flap out tab that can be retracted with the push of a button?

Hmm, expertise works for me. 10 energy skills cost 8 energy now. The skills just dont... update their numbers. :c

Charm items, I can see the upset potential. Also depends what they do, and to what low degree they are. 1% anyone? 0.5? I'm big on pve, and the developers are probably going to have to create a series of pve only things to make the pve more enduring/rewarding. It's a hot topic... seems to be everywhere, the whole pve vs pvp thing. And... if not charms... how about jewelry? Bling up that barb yo! (xD;

Well what if they keep the customized item and dont give it back? And for some reason you wanted it back? (not sure why this would happen, but someone did bring the concern up in the forum and it wouldnt take much to put this in the code. A few extra lines, really)

Cross attribute would be neat. Also depends what the skill DOES too...

Non-target Targeted AoE spells would be very nice, I also notice its difficult to "dodge" an arrow. Even, if an attack is stopped while the arrow is in the air the arrow poofs and vanishes. Projectiles are wierd in GW.

... People nag about additional space, someone's going to do something. They've already added 10 additional slots to inventory. I CAN however see a very large storage useful for a guild storage! (if they make one)

Cape toggle, more then likely so you don't see them. If you're dancing in a naked rave party and people have capes bolted into their bones well, it kind of takes away from the atmosphere :O

Idea for unlockable RP content = tossup. One I personally would like, and so would other PVE people likely. It is usually best if unlockable content is cosmetic, so it doesn't hinder or affect gameplay. But hey, who can tell what will happen in the future of GW.

Thanks for the rant nich, I kinda went on my own too :B

Last edited by Dubby; May 14, 2005 at 04:26 AM // 04:26..
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Old May 14, 2005, 05:15 AM // 05:15   #49
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Seriously after reading all this, i think that Guild Wars has a lack of content. Compare to big WoW from blizzard, which they have a lot to do but p2p.

I don't know if GW will implent some new feature on EXPANSION or update patch, are they doing this intentionally to make us buy the next exp. hummmm
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Old May 14, 2005, 09:29 AM // 09:29   #50
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I'd like to see the compass-drawing a little more regulated.

I'm really tired of getting a twelve-year-old 1337 haxx0r in a Fissure group who draws genetalia, swastikas, special messages about my privates or my mom, or scribbles frantically all over the compass.

1) I'd like to see a system where you can tell who's drawing on the compass just by looking. Give each player a different color, lock the compass and put out a local message, something! I see the problem with colors but it's frustrating when you have three people trying to give directions or sort tactics at once.

2) The party leader should be able to ban people from beaconing and/or drawing on the map.

3) Beacons should also be different colors or otherwise distinguish who has caused the beacon.

I don't really see a big need for more professions right now. The real reason: it screws PvE players who don't want to have to grind through all the content just to get where they are now with a new primary or secondary. I wouldn't want to have to switch my sub and spend months earning more skill points so I could buy the skills I can no longer quest for, cap my elites, and hunt down straggling skills. You put a lot of thought into your professions, which shows...but again, I think most players are happy with what's there. I'd rather see new skills and attributes on existing professions than new professions.

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Old May 14, 2005, 09:36 AM // 09:36   #51
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Quote:
Originally Posted by thana87
Seriously after reading all this, i think that Guild Wars has a lack of content. Compare to big WoW from blizzard, which they have a lot to do but p2p.

I don't know if GW will implent some new feature on EXPANSION or update patch, are they doing this intentionally to make us buy the next exp. hummmm
They've been pretty up-front about this the whole time. Expansions will offer you new content, most or all of which is tailored to level 20 ascended characters who have completed the content in Guild Wars.

Is this a "scam"? Not really. If I have to buy a $50 or $25 expansion game every year or nine months, it's still less than I'd spend on a subscription to an MMO. If you don't want to buy the expansions, I'm pretty sure you won't have to. I'd expect to see new GvG, PvP, and Team PvP content with the new expansions. Does that mean you'll be locked out of what you can already access with your $50 investment? No, that's doubtful. ArenaNet isn't likely to alienate paying customers. They are, however, likely to capitalize on fan product loyalty. Is this greedy? Well, it's capitalist if nothing else. I can't expect otherwise; they did charge us for the game. It isn't an SourceForge game or anything. Am I bitter about it? Not in the least. I've paid more over the years for all of my Final Fantasy games (including FFXI) than I'll likely spend on Guild Wars in my entire lifetime. I gave up FFXI a long time ago, and my other games don't change much unless I choose to play like an abstract artist. At least I can count on more story and more gaming options from GW in the future.

As for new features, they stream those to us already. Check the changes log; there have been significant updates since Guild Wars went gold. In theory they should be able to implement large-scale interface and gameplay changes without requiring us to pay for anything.

You're right; Guild Wars has far less functionality than WoW, EQ2, Lineage II, FFXI, or even City of Heroes. Do you know why? Guild Wars is not an MMORPG. Don't compare it to MMOs, it's a different ballgame, let alone league.

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Old May 14, 2005, 04:04 PM // 16:04   #52
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Yeah, I believe I remember seeing Guild Wars slated as a "CORPG", or co-op online rpg. Which, it is. Though the game itself is missing PvE content. Look at alot of single player games, Guild Wars could learn alot from those games, and design them to not harshly or wrongly affect the PvP aspect. If everything's balanced and checked right, everyone's happy.
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Old May 15, 2005, 03:32 AM // 03:32   #53
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Quote:
Originally Posted by Dubby
Yeah, I believe I remember seeing Guild Wars slated as a "CORPG", or co-op online rpg. Which, it is. Though the game itself is missing PvE content. Look at alot of single player games, Guild Wars could learn alot from those games, and design them to not harshly or wrongly affect the PvP aspect. If everything's balanced and checked right, everyone's happy.
No, I don't think you can ever please everyone. I've never seen a game, let alone situation where this is true. Many people don't care about "balance" and "fairness" as much as they care about their own needs or wants. We are all inherently selfish this way. It's human. Some people are willing to settle for fairness and balance, accepting the positive benefits it offers. Some people are not.

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Old May 15, 2005, 11:03 PM // 23:03   #54
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Quote:
Originally Posted by Justen Credible
Then it would be like your character is wearing 3 backpacks, thats quite alot. I think it would be cool if your character's speed/movement is affected by the weight of the items that it is carrying. Make it a bit more realistic.
If I could keep more stuff in the storage locker, I would whole-heartedly agree.
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Old May 15, 2005, 11:10 PM // 23:10   #55
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Quote:
Originally Posted by Paulb
I agree with Jedi who posted earlier....I played over two hours last night opening up the map a great distance from any outpost. Every time the party dies, at least one henchman goes off in the distance....Then if the healer is killed I have to map travel to break out since we are all dead and the henchman is off in space...

We really need the ability to kill a henchman if they can't fix this.
Or possess him and use him as a character until the main character is back on his/her feet.
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Old May 15, 2005, 11:26 PM // 23:26   #56
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Cape graphic toggle?

Wouldn't that be like being a member of a gang and being caught outside without your colours?
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Old May 15, 2005, 11:32 PM // 23:32   #57
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Great thread Dubby!

Sorry if any of this is repeated elsewhere, I only checked the main message. Some are comments or expansions of ideas already presented.

Bugs!
= Possible serious bug with henchmen AI, death, and ressurection. -- I see this one all the time. I didn't understand what was happening. My henchies just suddenly appear running towards me as I am running towards the location of my party death!

Gameplay Ideas
- "Assigned to yaddayadda" Dissappears after 30-60 seconds. - Maybe auto-release the reserve after a person clicks - looks - changes focus.
- Wanted: An ability to click a radio button that lets everyone know that "NO. I don't want to party. I don't want to trade. I just want to sit here and manage my inventory so that I can give some stuff to my other character!" (Thanks Nicholai Phoenix for the idea!)

Minions, Pets, & Henchies
- Henchies should pick up gold if they are near it. Everyone wants gold! I haven't been in a party yet were anyone who was standing next to a pile of the glittery stuff didn't bend over and pick it up once the fighting stopped.
- Henchies should be (as a play option) allowed to pick up stuff and hand it to you (by putting it in your inventory as if you picked it up). They are (theorectically) picking up their own stuff.
- "Shift" and click AI commands for henchmen and pets, and numerous commands for this function. (these would be a radial AI, not too different then what the game already uses)
- STAY HERE!
- Don't ressurect
- hang back
- stay close
- move to waypoint -- Hey WAYPOINTS!
-Upgradeable Henchies. Alright, I show my true colors here as a PvE type player. Instead of having certain level Henchie at each town, you have to travel with them to have them level. Perhaps even to the extent that you could have a "vault" of equipment for the henchies to use.
- Ability to use your alternate characters as henchmen. No experience gain, but it would use your skill loadout and equipment at your level.
- Another bug! Sometimes Henchmen get 'caught' in the terrain - like stuck between a rock and an NPC or chest. You of course don't notice util the rest of the party is dead. This leaves you, well, dead. (The arrows pointing to party members on the compass would help tremendously!)

Guild Suggestions
- In the guildhall, have a bank, crafter, merchant etc. where members can deposit/sell/buy/craft at a possible discount. If every gives the otherwise worthless wood to the guildhall and the guild has hired/bought a craftsman, then parchment wouldn't be in such short supply for the guild. Playing freelance (non-guilded) I don't see much benefit to joining a guild.
- Can guilds combine other then all the members quiting and joining the other guild? If you had two reasonably decent guilds with halls etc. join, the resulting guild would be great.

Compass, Maps, & Quest Ideas
- Waypoints for your team and Henchies to follow.
- Blips to indicate the direction of a fellow team mate or ally that is very far away (outside of the visible compass) -- At least the team leader!
- Everyone gets their own color for pings and lines.
- The leader of a party can jot down a direction ... -- An editable battleplan.
- Party leader can see everyone's quest's - even if they don't have it yet or have already done it.
- Ability to enable/disable view of the pips for whisper_target / party / minions / guild / enemy / all on the compass map. (Thanks Nicholai Phoenix for the idea!)

GUI Improvements & Suggestions
- Support multi-monitor setups with pop-up windows on the secondary display.
- Ability to snapshot the chat window. (Would love to send some of these to the game monitors!)
- Ability to log the chat window.
- The ability to chat while the movies are playing.
- While in whisper mode of the chat window, display the user name, rank and level number on the screen like it is done when holding the ctrl key.
- I agree with Tobyus -- give us a ring-a-ding-ding when someone whispers in our ear and we are doing inventory management or just plain daydreaming as we watch all the peeps go by.
- Why do I have to logout to change characters? Just make to work like the teleport. I hate having to authenticat bunches of times a night.

GUI Complaints
= Fix Esc key so it does not ... and if you are in a chat text enter mode, exit that not close all your pop-up windows!

Item Suggestions
- Make the kits stackable! It is a kit. Like a medical or tool bag. Have a max limit of 100 or so and allow you to buy multiple 25 use kits - up to the limit. (saves inventory slots)
- What is with the non-stackable nature of crafting materials that are of differing values? Average the value and stack them anyway. If you didn't want to lose a gold or three you shouldn't have stacked them.
- More slots for skills - just 2? Please.

Skill/Spell Suggestions & Issues
- For certain area effect spells, should.. YES! You know they are going to move once you attack. So target in front of them!


Alright, I had the following under Guild above, but it turned into a flurry with a bunch of ideas. Anyone want to help Dubby flush these out, please do.

Have I missed it? Is there a guild dossier ongame. Are there criteria for guild membership? How would I know? Beyond needing invited, how would I know if I wanted to join the "Raging Red Roosters"? If I did, how do I find one of the officers to beg to be allowed to join? And if there was an entrance fee to the guild, as setup by the guild leader, how does the guild set it in the game (as a quest perhaps?) to ensure collection before full membership is granted? In a previous suggestion it was asked to have levels within the guild. How can the officers/leader set which guild services are available to each level? How do they set the minimum character thresholds and costs ($/supplies/goods) to advance in levels?


Dubby, thank you for your effort in putting this thread together and maintaining it.
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Old May 15, 2005, 11:33 PM // 23:33   #58
Ascalonian Squire
 
Join Date: May 2005
Guild: [KOTL]
Talking my thoughts.

1.) More GuildHall options.

2.) Different Guild Capes. (What happend to the bibs?) It would be nice having different ways to represent your Guild.

3.) Having Auction houses to stop spamming and channel flooding (also a very nice addition to the game).

4.) Make Monks healing prayers skills cost more energy and give primary monks more energy storage.

5.) More character options. Would be nice if the Male warriors werent so Conan type builds, would be nice if there were more athletic types.

Last edited by Loki Gladius; May 15, 2005 at 11:35 PM // 23:35..
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Old May 16, 2005, 10:52 PM // 22:52   #59
Ascalonian Squire
 
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Join Date: May 2005
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Quote:
Originally Posted by Nicholai Phoenix
I seriously don't think that this is a good idea at all, if the whole group but one dies, then you need to work on your strat, and if you are just out-numbered or out-guned and one person lives... tell that person to kill himself so you all can respawn, and if there are no monsters in the map then I don't see the problem with that one person going to the place you need to get to.
If you need an example on why this is bad, how about this. You are soloing with henchmen, you die but your henchmen continue the fight, you /respawn and run by the WHOLE fight cause the monster won't change targets and start killing you agian. Not fun to me.
So you think that if one person lives, and they happen to have already used their res signet or didn't have one memmed, they should be forced to gain a death penalty to force their group to respawn? Or better yet, you die and all of your henchmen die but one, and he/she doesn't have a res, so you are all forced to map travel back to town to unlock your character from the death position?

Not being able to control respawning is a bug, not a feature to the game. In the example you gave: "You are soloing with henchmen, you die but your henchmen continue the fight, you /respawn and run by the WHOLE fight cause the monster won't change targets and start killing you agian. Not fun to me.", this is not possible...or at least not when it happens to me. When I have died and my henchmen are still alive, and by some miracle I respawn with them still alive, they immediately stop fighting whatever they were and come running to me.

I just do not see any negatives to a /respawn or /release command. What exploit or advantage do you see being given to players other than the ability to not have to map travel to continue playing the game?


Quote:
Originally Posted by Loki Gladius
4.) Make Monks healing prayers skills cost more energy and give primary monks more energy storage.
I don't see the point in suggesting a nerf to any class. Increasing the cost of healing prayers will do nothing but make them less useful in PVE and make them die quicker in PVP. Giving primary monks more energy storage would also be stealing a specialization from Elementalists in my opinion.

Why do you feel this would be a good change?
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Old May 17, 2005, 03:17 AM // 03:17   #60
Frost Gate Guardian
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Aidan Gawain
Also, how about a warrior skill (possibly elite) along the following lines (with possible adjustments for balancing, etc.)? It would help them to be better tanks.

[Tactics] Guardian's Valor : 10e | 0c | 30r : Stance. Lose all adrenaline. For the next (10...25) seconds each time target nearby ally is attacked, that attack [before adjusting for defense] is reduced by 50% and you receive (75...60)% of that attack. This ability ends if you move away from target ally.
No one seems to have noticed this (it's not even on the master list).

Also:
- More customization. Maybe some more normal-looking male monk hairstyles. Also, let players set height and weight independently.
- The ability to change character appearance (for a price).
- Something that lets you see what different dye combinations will look like ahead of time. This helps people to aviod dying pieces of equipment that don't dye well, and lets them see what different color combos look like (e.g. Does Orange + Silver + Yellow = Gold?) ahead of time.
- Character bios. You can read another player's bio (maybe by clicking his/her name and pressing a button) to see what kind of player he/she is. This can help people spot noobs (not to be confused with newbs), give them a chance to explain their play styles, or let roleplayers share their backstories.
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